Block'n Dice — Play. Collect. Earn. — bannière pixel art avec dé doré et icônes gaming

I build,
you play,
we reward.

Block'n Dice creates mini-games in native JavaScript playable on browser, mobile, and tablet. We prototype, test, and secure. Web3 via Solana and pump.fun.

project.phases live
01
Prototype
Native JS · security · browser
phase I
02
Test on itch.io
web · mobile · tablet
now
03
Web3 · Solana + pump.fun
rewards
phase III
JavaScript natif · Browser · Mobile · Tablette · itch.io · prototype · Sécurité · IA · Solana · rewards · pump.fun · token · open source · GitHub · Web3 · si succès · JavaScript natif · Browser · Mobile · Tablette · itch.io · prototype · Sécurité · IA · Solana · rewards · pump.fun · token · open source · GitHub · Web3 · si succès ·
01 — Roadmap

Method first,
product second.

Each phase unlocks the next. No premature announcements — concrete deliverables at every step.

01

Experiment
+ Prototype

Develop games in native JavaScript, playable on browser, mobile, and tablet. Testing multiple technologies, AI-enhanced security at the core of every build.

→ JS games · browser · responsive
02

Gather player feedback
on itch.io

Deployment on itch.io to collect community feedback. Validating gameplay, retention, and technical robustness before any Web3 integration.

→ Published games · real feedback
03

Web3 · Solana
+ pump.fun

Once the game economy is decided: deploying rewards via pump.fun on Solana. Community token, direct rewards to players.

→ pump.fun · Solana · rewards

Simple.
Direct.
Between players.

The challenger / player mechanic runs in pure Web2 and plugs into Solana + pump.fun if the project crosses the success threshold.

« Prototype first. Rewards if the players show up. »
REWARDS
pump.fun

Community token on Solana. Season system with ephemeral events, direct rewards to players.

SÉCURITÉ
IA · Audit

AI-enhanced analysis on every project component. Code review, vulnerability detection, security audit before any deployment. Zero compromise on security.

// test, consolidate, deploy — in that order

challenge mechanic web2 → web3 if success
Challenger
Sets a challenge

Chooses a specific objective. Stakes a reward. Waits for someone to take it.

vs
Player
Tries to win

Any player can attempt to complete the challenge within the allotted time.

Goal reached

The Player receives the reward. Verified automatically.

Not reached

The Challenger gets their stake back in full. Challenge unbeaten.

03 — Stack

The right tech,
at the right time.

Native JavaScript as foundation — AI-enhanced security. Web3 conditional on prototype success.

PROTOTYPE — Phase I
Jeux · Phase I
JavaScript Natif
Native JS development, no heavy framework. Games playable on browser, mobile, and tablet. Responsive by design, testing multiple technical approaches on simple, controlled foundations.
Distribution · Phase I
itch.io
Published and tested on itch.io. Indie audience, direct feedback, analytics — zero friction for fast iteration.
SÉCURITÉ — Phase I & II
Sécurité · Phase I & II
IA · Audit
AI-enhanced analysis on every project component. Code review, vulnerability detection, security audit before any deployment. Security isn't optional — it's the foundation.
WEB3 — Phase III · conditionnel au succès
Rewards · Phase III
pump.fun
Community token on Solana. Automatic bonding curve, immediate liquidity. Direct player rewards via native token.
Infra · Phase III
Solana · Anchor
Audited Rust smart contracts. Phantom wallet. Near-zero fees, instant execution. Deployed only if Web2 metrics justify it.

Build to play.
Reward the challenges.

Entertainment, player challenges, on-chain rewards.

Follow on itch.io Read the White Paper →